Factorial Omega My Dystopian Robot Girlfriend Incontinent Cell church guide - Guide

Factorial Omega My Dystopian Robot Girlfriend Incontinent Cell church guide

Follow this church guide for Factorial Omega: unlock the location, route all five endings, and handle the follow-up events safely.

2026-08-22
Factorial Omega My Dystopian Robot Girlfriend Incontinent Cell Wiki Team
Quick Guide
  • Factorial Omega My Dystopian Robot Girlfriend Incontinent Cell church guide covers unlock timing, dialogue routes, and follow-ups.
  • Church access begins on day 4 after the required PC and phone events have occurred.
  • Five endings are available, with different time windows and dialogue requirements.
  • Ending 2 can unlock helpful story events, while Ending 4 can create dangerous main-story branches.
  • Save management matters because several church scenes occur across consecutive in-game days.

Church Unlock Requirements and Schedule

Factorial Omega My Dystopian Robot Girlfriend Incontinent Cell treats the Church as a time-sensitive side-story location rather than a normal destination. The building becomes available on day 4, after several small events involving the PC and phone have played out. If the Church option does not appear, continue checking your messages, news, and phone interactions before advancing further.

The Church is a small, neglected structure with covered windows and little maintenance. Its abandoned condition is part of the side-story atmosphere, but the important gameplay detail is that different visits use different time windows. Plan each day around the Church instead of spending the entire day on unrelated activities.

RequirementTimingWhat to do
PC and phone eventsBefore day 4Complete available small events and check new interactions
Church unlockDay 4Look for the Church option when traveling outside
Morning route7:00-17:00Use the daytime variants for the first visit
Evening route17:00-21:00Use the evening variants for the first and later visits
Open visitAny listed timeFollow the route instructions for the selected ending

Important characters:

  • Priestbot is connected to the Church’s religious storyline and later follow-up scenes.
  • Shanice appears throughout the main Church sequence and is central to several ending outcomes.
  • Mark is encountered during the follow-up to the positive Church route.
  • The Hobo is tied to the dangerous follow-up that begins after the worst ending.
Scheduling Tip

Keep a save before each Church visit. The route depends on both the selected dialogue and the time of day, so a single mistake can redirect the side-story.

Daytime Route

Visit between 7:00 and 17:00. This route provides alternate opening dialogue and different follow-up timing.

Evening Route

Visit between 17:00 and 21:00. Several important choices and later scenes use this window.

Open Route

When the guide says “anytime,” visit during a safe period that does not conflict with another scheduled event.

Five Church Endings Walkthrough

The Church side-story has five named endings. Some endings have multiple variants because the opening visit can occur during the daytime or evening. The central pattern is simple: visit the Church on several days, select the correct response, then return when the next event becomes available.

The table below condenses the routes before the detailed steps. “Any option” means the choice does not determine the listed ending at that stage.

EndingCore routeFinal choice or conditionRoute impact
Ending 1Cheer her up or investigate the Church“Just go there already!”Standard negative outcome
Ending 2Cheer her up or inspect the Church“Just go there already!”Positive route with useful follow-up
Ending 3Any compatible opening choices“I don’t know! He’s the priest, he knows the best!”True ending route
Ending 4Build the Church sequence, then reject the group“Fuck them! (not literally)”Worst ending and risky follow-up
Ending 5Avoid deeper involvement“She need to face the reality”Short oblivious route
1

Choose the opening time

Visit the Church either between 7:00 and 17:00 or between 17:00 and 21:00. The available opening dialogue changes with the time window, so choose one route and follow it consistently.

2

Complete the second-day visit

Return on the next day during the window listed for your route. If the instructions allow any option, select a response that keeps the conversation active rather than ending the encounter.

3

Make the evening decision

On the next scheduled visit, return between 17:00 and 21:00. This is where the major branches usually appear, including the helpful response, the hostile response, or the choice to continue investigating.

4

Finish the final visit

Return on the following day at any required time. Select the final dialogue associated with the ending you want, then allow the scene to resolve before starting unrelated activities.

Ending 1: “The Not Good Enough Ending”

Use one of the following variants:

  • Evening opening: choose “I should cheer her up.”
  • Daytime opening: choose “There is no real priest nearby?” or “This place is a mess to be honest.”
  • On the later evening visit, choose “Help them!”
  • On the final visit, choose “Just go there already!”

This ending is easy to reach because it shares several choices with Ending 2. The deciding factor is usually the middle dialogue selection.

Ending 2: “The Happy Ending”

For the evening variant:

  1. Visit between 17:00 and 21:00 and choose “I should cheer her up.”
  2. Return the next day and choose “This place is a mess to be honest.”
  3. Return during the evening window and choose “Help them!”
  4. Visit again the next day and choose “Just go there already!”

For the daytime variant, begin between 7:00 and 17:00, choose “This place is a mess to be honest,” then select “I wanted to ask about the new pope” on the next visit. Continue with “Help them!” and finish with “Just go there already!”

Ending 3: “True Ending”

This route is more flexible during the first two visits. After visiting the Church and completing the intermediate scene, return during the evening window and choose “Help them!” On the final visit, select:

“I don’t know! He’s the priest, he knows the best!”

The route supports multiple opening variants, but the final response is the key decision.

Ending 4: “Worst Ending”

Follow the early Church sequence, then choose:

“Fuck them! (not literally)”

Return to the Church during the evening window when instructed. This ending does not simply conclude the side-story; it can open a follow-up involving the Hobo and two bad main-story endings.

Ending 5: “Oblivious Ending”

The shortest route begins when you choose:

“She need to face the reality.”

After that, return to the Church at the required time. The daytime variant uses an early visit between 7:00 and 8:00 on the following day.

Branch Warning

Ending 2 and Ending 4 are not equal in value. Ending 2 opens additional scenes, while Ending 4 can lead toward two negative main-story endings if its follow-up continues.

Ending 2 Follow-Up and Church Repair Service

Ending 2 is the most useful Church result for players who want additional story content. After completing the happy ending, Shanice and Priestbot can return to the narrative through a sequence of walks, waiting periods, and phone events.

Follow-up stageActionDelay
1Go for a walk and meet Mark, another PriestbotWalk event
2Wait for Shanice’s phone call4 days
3Go for a walk and meet Priestbot3 additional days
4Return to the Church for new dialogueOne scene per day
5Complete the third dialogue sceneUnlocks Church parts repair service

After the characters return from the Vatican, the Church receives three unique dialogues, appearing one per day. On the second day, Priestbot asks about Shanice’s feelings. Choose:

“Tell him about Shanice’s feelings.”

This choice is important for the investigation into Jun’s origin. Choosing “Evade the question” can place the investigation on a route that ends the progression.

The third dialogue day unlocks the Church parts repair service, giving the location an additional practical purpose beyond its side-story endings.

Jun’s Origin Investigation

A major follow-up event connected to the conversation with Priestbot. Use the honest dialogue option to keep this branch open.

Street Encounter

Shanice can see the player and Jun together in the street after the positive Church route.

Karaoke Event

A later scene with Shanice adds another character interaction to the ongoing story.

Parts Repair

The Church repair service becomes available after the third unique dialogue.

Best Progression Route

For the most story content, finish Ending 2, complete the Mark and Priestbot encounters, and choose “Tell him about Shanice’s feelings” during the investigation setup.

Ending 4 Follow-Up and How to Stop It

The Ending 4 follow-up is optional, but it is also the most dangerous Church branch. It requires three meetings with the Hobo, with at least ten days needed for the final two meetings. You can stop the sequence at several points if you decide that the possible main-story consequences are not worth pursuing.

StageTriggerSafe response
1A walk creates a Church choiceSelect “Don’t go to the church” to end the follow-up
2Church investigation beginsChoosing “Go to the church” continues the branch
3Next-day investigationUse “Go to the church (To investigate)”
4Police report becomes availableDecide whether to report the Nun incident
5Final police choice“Tell her about hobo” or “Keep the promise” determines the bad ending

If you continue, the sequence sends you to the Church to meet the Hobo. The next day, go outside and choose “Go to the church (To investigate).” After two more days, use “Go to the police station (To report nun incident).”

At the police station, the final decision determines which negative ending appears:

  • “Tell her about hobo” leads to “Never trust the cops...”
  • “Keep the promise” leads to “Never trust the cops... AGAIN”

The safest way to preserve your main-story options is to stop the follow-up at the first walk. Select “Don’t go to the church” rather than continuing the investigation.

Avoid Unwanted Main Endings

Do not continue the Hobo investigation casually. If you want to preserve the main storyline, stop after the first walk by declining to return to the Church.

Church Route Checklist:

  • Unlock the Church on day 4 after completing the required PC and phone events
  • Save before each time-sensitive Church visit
  • Track whether your route uses the daytime or evening opening
  • Choose the correct final dialogue for the intended ending
  • Stop the Ending 4 follow-up if you do not want a bad main-story branch
  • Complete the Ending 2 follow-up to unlock Church parts repair

Recommended Route and FAQ

For a first attempt, Ending 2 is the strongest route to prioritize because it provides extra character scenes, the Jun origin investigation, and the Church parts repair service. Ending 3 is useful when you want the true ending route, while Ending 5 is appropriate when you want to resolve the side-story quickly.

GoalRecommended endingWhy
Unlock more story contentEnding 2Adds follow-up dialogues and character events
Investigate Jun’s originEnding 2 follow-upRequires the correct Priestbot dialogue
Reach the true Church outcomeEnding 3Uses the priest response at the final visit
Finish quicklyEnding 5Requires fewer developed encounters
Explore risky consequencesEnding 4Opens the Hobo and police follow-up

Use the Church article on the My Dystopian Robot Girlfriend Wiki as a reference when comparing dialogue variants and follow-up requirements. Because time windows can determine which version of an event appears, keep a manual record of the day, hour, and response used in each visit.

Q: When does the Church unlock in Factorial Omega My Dystopian Robot Girlfriend Incontinent Cell?

The Church unlocks on day 4 after the required small PC and phone call events have occurred. If it is unavailable, check your messages and continue triggering early interactions.

Q: How many Church endings are available?

There are five named Church side-story endings: The Not Good Enough Ending, The Happy Ending, True Ending, Worst Ending, and Oblivious Ending.

Q: Which Church ending gives the most follow-up content?

Ending 2, called The Happy Ending, provides the most useful follow-up. It leads to additional Shanice and Priestbot events, Jun’s origin investigation, and Church parts repair.

Q: Can I avoid the bad endings after Ending 4?

Yes. During the first walk after Ending 4, choose “Don’t go to the church” to stop the Hobo investigation. Continuing can lead to two negative main-story endings.

Final Recommendation

Use Ending 2 for your main save, record each Church visit by day and time, and keep a separate save before beginning the Ending 4 investigation.