- Primary keyword: Factorial Omega My Dystopian Robot Girlfriend Incontinent Cell focuses on five Church endings.
- Unlock timing: The Church becomes available on Day 4 after related phone and PC events.
- Best route: Use the Church schedule and dialogue choices carefully to reach the desired ending.
- Follow-up warning: Ending 2 and Ending 4 can open additional events connected to the main story.
- Reset option: Cheats can reset the Church side-story when you need to test another route.
Factorial Omega My Dystopian Robot Girlfriend Incontinent Cell Church Unlock
The Church is a small, neglected building that becomes available during the early part of the story. It unlocks on Day 4, after several minor events involving the player’s PC and phone. Once available, the location becomes a recurring side-story area connected to Shanice and Priestbot.
The Church route is built around time windows, repeated visits, and dialogue choices. A visit during the morning or afternoon may produce a different scene from one during the evening. Because several routes require returning on the following day, keep enough time available before beginning another major activity.
Video Highlights:
- The Church side-story contains five named endings.
- Certain choices must be made during specific time windows.
- Ending 2 and Ending 4 can trigger additional follow-up content.
- The route may influence later events involving June’s origin.
Church
The central location for the side-story. It is available after the Day 4 unlock events.
Shanice
A key character whose feelings and later encounters shape several Church outcomes.
Priestbot
An important Church character who appears in the ending routes and follow-up scenes.
Time Windows
Morning, afternoon, and evening visits can lead to different dialogue branches.
| Location | Unlock Requirement | Important Characters | Main Function |
|---|---|---|---|
| Church | Day 4 after PC and phone events | Shanice, Priestbot | Starts the side-story |
| Church, evening | Visit between 17:00 and 21:00 | Shanice | Opens several special dialogue branches |
| Church, daytime | Visit between 07:00 and 17:00 | Shanice, Priestbot | Provides alternate route variants |
| Church follow-up | Complete Ending 2 or Ending 4 | Shanice, Priestbot, Hobo | Connects the side-story to later events |
Before visiting the Church, check the clock and reserve time for the next day. Several endings require visits on consecutive days.
All Five Church Endings at a Glance
The Church has five side-story endings: The Not Good Enough Ending, The Happy Ending, True Ending, Worst Ending, and Oblivious Ending. The first three routes require a sequence of conversations across multiple days. The fourth route leads into a dangerous follow-up, while the fifth ends the story early.
The same ending may have multiple variants. These variants use different starting time windows or allow flexible choices during one of the intermediate visits. The final decision is usually more important than the opening choice, but timing still determines which dialogue appears.
| Ending | Core Route Style | Final Choice or Condition | Follow-Up |
|---|---|---|---|
| The Not Good Enough Ending | Multi-day supportive route | Choose “Just go there already!” | No listed main-story follow-up |
| The Happy Ending | Multi-day supportive route | Choose “Just go there already!” after the positive branch | Yes |
| True Ending | Multi-day route with a final Priestbot response | Choose “I don’t know! He’s the priest, he knows the best!” | No listed follow-up |
| Worst Ending | Investigative or hostile branch | Choose “Fuck them! (not literally)” | Yes, with two bad main endings |
| Oblivious Ending | Short route | Choose “She need to face the reality” or visit during the early morning branch | No listed follow-up |
Choosing the right target
Use the following priorities when planning a first clear:
- Choose The Happy Ending if you want the most positive Church outcome and later character events.
- Choose True Ending if you want to finish the route with the Priestbot decision.
- Choose The Not Good Enough Ending when you want to complete the route without opening the longer follow-up.
- Avoid The Worst Ending on a progress-focused save because its follow-up can produce two negative main-story conclusions.
- Select The Oblivious Ending when you want the shortest route or need to exit the side-story quickly.
Make a separate save before the final Church conversation. Ending 2 and Ending 4 can unlock follow-up chains, while the wrong continuation may alter later story outcomes.
Step-by-Step Routes for Endings 1 to 3
The first three endings share a similar structure: visit the Church, select a dialogue response, return on later days, and make a final decision. The exact time window changes between variants, so use the table below as a route planner rather than rushing through the location.
Route timing reference
| Route | Visit 1 | Visit 2 | Visit 3 | Final Visit |
|---|---|---|---|---|
| Ending 1, Variant 1 | Day 1 route: 17:00–21:00, “I should cheer her up.” | Next day, anytime, “There is no real priest nearby?” | Next day, 17:00–21:00, “Help them!” | Next day, anytime, “Just go there already!” |
| Ending 1, Variant 2 | 07:00–17:00, “There is no real priest nearby?” | Next day, 08:00–21:00, any option | Next day, 17:00–21:00, “Help them!” | Next day, anytime, “Just go there already!” |
| Ending 2, Variant 1 | 17:00–21:00, “I should cheer her up.” | Next day, anytime, “This place is mess to be honest.” | Next day, 17:00–21:00, “Help them!” | Next day, anytime, “Just go there already!” |
| Ending 2, Variant 2 | 07:00–17:00, “This place is mess to be honest.” | Next day, 08:00–21:00, “I wanted to ask about the new pope.” | Next day, 17:00–21:00, “Help them!” | Next day, anytime, “Just go there already!” |
| Ending 3 | 17:00–21:00, “I should cheer her up.” | Next day, anytime, any option | Next day, 17:00–21:00, “Help them!” | Next day, anytime, “I don’t know! He’s the priest, he knows the best!” |
Start the Church Route
After the location unlocks on Day 4, visit during the time window required by your chosen variant. Select the opening dialogue carefully, especially when targeting Ending 1 or Ending 2.
Return on the Next Day
Leave enough time to return the following day. Some variants permit any visit time, while others require a narrower window such as 08:00–21:00.
Choose the Help Branch
On the third Church visit, select “Help them!” for Endings 1, 2, and 3. Choosing the hostile response instead moves the route toward Ending 4.
Confirm the Final Outcome
On the last visit, choose “Just go there already!” for Ending 1 or Ending 2. Choose “I don’t know! He’s the priest, he knows the best!” for Ending 3.
Ending 2 is the most useful route for players who want additional Church content. It opens later meetings, unique conversations, and a repair service.
Ending 4, Ending 5, and Follow-Up Consequences
Ending 4 and Ending 5 use different branches from the first three routes. Ending 4 begins when you select “Fuck them! (not literally)” during the third major Church visit. Ending 5 is shorter and can be reached by choosing “She need to face the reality” or by using the early-morning branch.
Ending 4 route
The route can begin with either an evening or daytime visit. The early choices are flexible in some variants, but the critical decision is the hostile response during the third visit.
| Stage | Required Timing | Choice or Action |
|---|---|---|
| Opening evening variant | 17:00–21:00 | “I should cheer her up.” |
| Opening daytime variant | 07:00–17:00 | Any listed opening option |
| Second visit | Next day, 08:00–21:00 or anytime | Any listed intermediate option |
| Third visit | 17:00–21:00 | “Fuck them! (not literally)” |
| Follow-up start | Later outdoor event | Choose “Go to the church” |
| Investigation phase | Next day | Use “Go to the church (To investigate)” |
After the initial ending, the follow-up requires three meetings with the Hobo. The final two meetings need at least ten days between the relevant progression points. The route then sends the player to the police station, where the final choice determines which bad main ending occurs.
- “Tell her about hobo” leads to “Never trust the cops...”
- “Keep the promise” leads to “Never trust the cops... AGAIN”
You can stop the follow-up at any stage to avoid continuing toward these outcomes. When the outdoor prompt asks whether to go to the Church, choose “Don’t go to the church” if you want to end the chain safely.
Ending 5 route
Ending 5 is the most direct route. In one variant, visit the Church between 17:00 and 21:00 and choose “She need to face the reality.” In another, visit during the early morning window from 07:00 to 08:00 on the following day. This route does not require the longer sequence used by Endings 1 through 4.
If you complete Ending 4 but do not want its consequences, stop the follow-up before the police station decision. The Church route allows you to discontinue the chain.
Ending 2 Follow-Up and Completion Checklist
Ending 2 has the most useful follow-up sequence. After completing The Happy Ending, Shanice and Priestbot can return to the Church, creating new conversations and several events tied to the larger narrative.
How to unlock the Ending 2 follow-up
Meet Mark
Go for a walk and meet another Priestbot named Mark. This encounter begins the conditions for the later Church return.
Wait for Shanice’s Call
Wait four days for a phone call from Shanice. Do not assume the follow-up is active immediately after the ending.
Meet Priestbot Again
Wait three additional days, then go for a walk. You will meet Priestbot and continue the return sequence.
Complete the New Dialogues
Visit the Church for three unique conversations, appearing one per day after Shanice and Priestbot return from the Vatican.
Choose the Investigation Response
During the second new dialogue, choose “Tell him about Shanice’s feelings” to avoid an ending in the June origin investigation event.
The follow-up can unlock these events:
- June’s origin investigation
- Shanice seeing the player and June in the street
- Karaoke with Shanice
- A conversation about Goku the Second and the Vatican
- Discussions about organizations and BigDaddyHurt
- The Church parts repair service after the third new dialogue
| Follow-Up Event | Trigger | Result |
|---|---|---|
| Mark encounter | Go for a walk after Ending 2 | Starts the return sequence |
| Shanice phone call | Wait 4 days | Confirms the next stage |
| Priestbot meeting | Wait 3 more days, then walk | Opens the returning-character events |
| Origin investigation | Continue the new Church dialogue | Requires the correct feelings response |
| Parts repair service | Reach the third new dialogue | Adds a Church-based repair option |
Church Route Completion Checklist:
- Unlock the Church on Day 4
- Record the required time window before each visit
- Complete Endings 1, 2, and 3 through the supportive branches
- Stop Ending 4's follow-up before the police station if avoiding bad main endings
- Finish Ending 2's return events and unlock the parts repair service
Use separate saves for Ending 2 and Ending 4. This lets you explore both follow-up chains without replaying every Church visit.
Q: When does the Church unlock in Factorial Omega My Dystopian Robot Girlfriend Incontinent Cell?
The Church unlocks on Day 4 after several small PC and phone-call events. If it does not appear immediately, continue checking the related early-story events.
Q: How many Church endings are there?
There are five named Church side-story endings: The Not Good Enough Ending, The Happy Ending, True Ending, Worst Ending, and Oblivious Ending.
Q: Which Church ending has the most follow-up content?
Ending 2, The Happy Ending, has the most useful follow-up. It leads to returning-character dialogues, June’s origin investigation, additional Shanice events, and a parts repair service.
Q: Can I avoid the bad endings after completing Ending 4?
Yes. During the follow-up, choose “Don’t go to the church” when the outdoor prompt appears, or stop before the police station decision.
For route reference, consult the Church page on the My Dystopian Robot Girlfriend Wiki when checking dialogue wording and variant timing.